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Presentations

The 2002 Conference sessions will provide how-to discussions with practical tips and techniques; conceptual or philosophical overviews about new ideas and approaches; and business case studies that share real design and usability experiences and challenges. Presentations will address the following topic areas:
  • Promoting, building, and standardizing usability: These presentations focus on ways to promote usability and successful user experience within the product development setting, the organization, and the world.
  • Design Skills and Methods:These presentations build the practitioner's toolkit of design techniques. They discuss ways to apply methods, combine or modify methods, and hone skills.
  • Usability Testing Skills and Methods: These presentations build the practitioner's toolkit of usability testing techniques. They discuss ways to apply methods, combine or modify methods, and hone skills.
  • Issues and strategies for experienced usability professionals: These presentations focus on complex topics such as solving unusual problems, using a new combination of methods, or implementing technology in new ways.
  • Topics from related disciplines, presented by invited speakers: These presentations feature professionals in related disciplines who are frequently faced with usability and design problems. These invited speakers will surprise us, challenge us, and make us think differently. This track is highly popular with those looking to move beyond the traditional bounds of usability.
The topic areas above will run as five tracks of the conference.

Wednesday, July 10


10:30 AM - 12:00 PM Another -ability: Accessibility Primer for Usability Specialists (P-01)
Audience: Beginner
Track: Promoting, building, and standardizing usability.

This presentation helps you understand accessibility as a subset of usability and its implications. It clarifies the applicability of regulations, standards, and guidelines to different organizations and products. Attendees will learn how limitations affect how people use products, and how this impacts our web, software, and hardware designs.

10:30 AM - 12:00 PM From Information to Insight: The Power of Effective Information Design (P-02)

Audience: Beginner, Intermediate
Track: Design skills and Methods
Information design is much more than arranging information in pleasing, usable forms. Effective information design uses data to tell a meaningful story. Using real-world examples, this highly interactive presentation will show you how to find the story behind the information. Participants will practice what they learn through design exercises.

10:30 AM - 12:00 PM One on One Usability Studies vs. Group Usability Studies: Is there a difference?  (P-03)

Audience: Intermediate, Advanced
Track: Usability Testing Skills and Methods
In our usability department, we frequently use different methods, including one on one studies and group reviews. The presenters will compare these two approaches, including some results, that were used in the same web site study, from the perspective of the usability engineer, recruiter, and development lead.

1:30 PM - 3:00 PM Customer Experience Design - An Approach for Blending Marketing and User-Centered Design  (P-04)

Audience: Intermediate, Managers or Usability Advocates
Track: Promoting, building, and standardizing usability
Successful customer-facing websites do two things well: (1) They properly translate a company's brand strategy to digital form and (2) They allow on-line customers to easily achieve their goals. This session describes an approach for blending traditional marketing activities such as brand strategy and marketing research with user-centered design.

1:30 PM - 3:00 PM Best Practices for Guiding Users to Your Site's Content (P-05)

Audience: Intermediate, Advanced
Track: Design Skills and Methods
This presentation demonstrates how to help users find their desired content on web sites. We will share the best practices of sites that consistently get users to the content they want. We've spent hundreds of hours watching real users work with real web sites and culled the most successful techniques for connecting your users with a web site's content.

1:30 PM - 3:00 PM Accessibility and Accessibility Testing (P-06)

Audience:Intermediate
Track: Usability Testing Skills and Methods
Accessibility is no longer the purview of academia, non-profits, and research labs. Recent legislation and court decisions are forcing usability practitioners to address this interesting but once-arcane topic. This presentation looks at what experienced usability professionals must do to make their websites accessible, including testing disabled users.

1:30 PM - 3:00 PM Investigating consumers' perceptions of security and privacy of e-commerce web sites  (P-07)

Audience: Intermediate, Advanced
Track: Issues and Strategies for Experienced Usability Professionals
E-commerce sites must address Internet customers' concerns over security and privacy. In addition to designing sites for ease of use, usability specialists can expand their role by understanding how to study consumers' perceptions of security, privacy, and trust. Case studies, methodologies, and recommendations for effective interface design are discussed.

3:30 PM - 4:15 PM Making Vertecon.com Accessible-Exploring the Challenges and Solutions of Accessibility  (P-08)

Audience: Beginner, Intermediate
Track: Promoting, building, and standardizing usability
This business case study describes how we made a mid-size ebusiness consulting firm's Website accessible. The presentation covers: · Motivating a company to release accessible products · Determining the level of compliance to attain · Resolving major issues that arise during design/development · Designing an accessibility process.

3:30 PM - 4:15 PM Do Web Users Actually Look at Ads? A Case Study of Banner Ads and Eye-Tracking Technology  (P-10)

Audience: Intermediate, Advanced
Track: Design Skills and Methods
This presentation describes the results of an eye tracking study of banner ads on the web. You will learn how the positioning of banner ads influences visual attention, brand awareness, clickthrough rates, and user satisfaction. Results show how to increase value for both advertisers and users.

4:15 PM - 5:00 PM Accessible Web Site Design and Usability Testing (P-09)

Audience: Intermediate, Managers or Usability Advocates
Track: Promoting, building, and standardizing usability
This presentation will address how to design accessible Web sites and how best to test them. Attendees will understand how to evaluate Web sites for Section 508 accessibility compliance, and how accessibility standards affect usability test plans. A screen reader demonstration highlighting accessibility issues on corporate sites will be provided.

4:15 PM - 5:00 PM Advanced User Interface Design For Mobile Applications - Samples Of Trial UMTS Applications  (P-11)

Audience: Intermediate
Track: Design Skills and Methods
This presentation shows applied usability rules and guidelines by means of trial UMTS applications from real projects. All applications were designed for the PocketPC environment. The types of applications shown are web based applications (a portal) but also non web applications which have their completely own user interface design. An interaction design for a community based application is also provided.

3:30 PM - 5:00 PM Using the RITE method to improve products; a definition and a case study   (P-12)

Audience: Advanced, Managers or Usability Advocates
Track: Usability Testing Skills and Methods
This presentation defines and evaluates a method that combines efficiently uncovering problems with verification of the efficacy of changes. We call it the Rapid Iterative Testing and Evaluation method (RITE). Application to the PC game Age of Empires II suggests it is highly effective for finding and fixing problems.

3:30 PM - 4:15 PM User-Centered Design + Change Management: Partners for Productivity (P-13)

Audience: Intermediate
Track: Issues and Strategies for Experienced Usability Professionals
Users are often asked merely to accept a new tool when they actually must learn a whole new process or job. Their tool acceptance is limited because the scope of the change was inadequately assessed. We can restore user productivity by developing mutually reinforcing relationships between the disciplines of user-centered design and change management.

4:15 PM - 5:00 PM Measuring Desirability: New methods for evaluating desirability in a usability lab setting (P-14)

Audience: Intermediate, Advanced
Track: Issues and Strategies for Experienced Usability Professionals
Difficulty can arise when a practitioner wants to get user input on intangibles such as "desire" and "fun" in a usability lab setting. We'll introduce you to methods we've created to collect feedback on "desirability" and give some background on how we developed them.

Thursday, July 11

08:30 AM - 10:00 AM A proposed scheme for certifying usability practitioners
(P-33)
Audience: Intermediate, Advanced
Track: Issues and Strategies for Experienced Usability Professionals

The session will review the scheme for certifying usability professionals proposed by an international working group that is setting up a certification consortium. The intended scope is user centered design as described in ISO 13407. The certification scheme should benefit not only practitioners, but also employers, trainers and educators.

8:30 AM - 10:00 AM Reducing Variability-Research into Structured Approaches to Usability Testing and Evaluation (P-15)
Audience: Intermediate, Advanced
Track: Promoting, building, and standardizing usability

The author developed detailed, repeatable methods and performed empirical validation. The Optimal Path Test Method and data sheet comprise a means for recording and compiling usability test data. Attendees will gain hands-on experience with the method, and examine an evaluation checklist method. The methods significantly reduce variability between evaluators.

8:30 AM - 10:00 AM Boxes and Lines over Bullets and Arrows: Deliverables that Clarify, Focus, and Improve Design (P-16)
Audience: Beginner, Intermediate
Track: Design Skills and Methods

The representations we choose for UI design affect both how we think about the design and how others understand it. Concept maps, wireframes, storyboards, and flow-maps speak to different audiences at different stages of the development cycle. This presentation provides examples of these documents and a toolkit for producing them.

8:30 AM - 10:00 AM Testing More Than ALT Text - Techniques for Testing Usability and Accessibility (P-17)
Audience: Intermediate, Advanced
Track: Usability Testing Skills and Methods

Collecting information about Web usability for people who use assistive technology requires some non-traditional techniques. Based on more than one hundred usability sessions and other experiences with participants who have disabilities, this presentation will provide insight and practical tips about how to manage, plan, recruit for, facilitate, and follow up on this type of study.

10:30 AM - 12:00 AM Panel: What We've Learned about Web Application Design (P-19)
Audience: Intermediate, Advanced
Track: Promoting, building, and standardizing usability

Usability engineers are now beginning to design web-based applications. In this session, three panelists and a moderator will describe the taxonomies and patterns they they discovered while moving from Windows to web. Then the moderator will invite the attendees to describe their most tricky web design problems and see if the panelists can provide answers based on those taxonomies and patterns.

10:30 AM - 11:15 AM The History and Redesign of MSN.com: The Role of Usability in Redesigning one of the Most Visited Sites on the Web  (P-20)
Audience: Beginner
Track: Design Skills and Methods

MSN.com received a face-lift in 2001! Geared towards beginners, this talk will present a brief history of MSN.com but mostly deals with efforts to include usability methods in the redesign process. Selling the results of iterations to the team and the balance of usability with revenue/traffic generation will be discussed.

11:15 AM - 12:00 AM Global Web Design Guideline from Japan - International Web Usability (P-21)
Audience: Intermediate, Advanced
Track: Design Skills and Methods

This presentation describes a challenging but successful establishment of global web design guidelines in Japan. We will provide information on web usability in Japan, explain how web usability services came into being in Japan, and lecture how we fixed the web usability problems peculiar to Japanese/2-byte language.

10:30 AM - 11:15 AM An Inventory and Critique of Online Usability Testing Products  (P-22)
Audience: Intermediate, Managers or Usability Advocates
Track: Usability Testing Skills and Methods

There are new programs (ASPs) that allow researchers to conduct usability testing online. UPA members must understand their pros & cons. This paper reviews four of these programs. Findings: These products are good for checking routine website UI design features. Traditional usability testing is required for in-depth UI problems and to learn WHY consumers respond as they do.

11:15 AM - 12:00 AM Usability TV - Techniques and Tips for Broadcasting Usability Tests to Remote Observers on a Budget. (P-23)
Audience: Intermediate, Advanced
Track: Usability Testing Skills and Methods

In today's world people are busy and cannot always put aside time or spend the money to travel for the purpose of observing a usability studies. Therefore, it is important to develop an array of cost effective techniques that allow usability professionals to broadcast studies to whomever and wherever they are desired, with a high degree of quality. This talk aims at presenting options for setups that allow for real-time remote broadcasting of usability studies, but which don't require expensive equipment or software. This talk also aims to discuss issues and limitations that come up with broadcasting studies as well as issues of remote observation in general.

1:30 PM - 3:00 PM Beyond Compliance: Bringing the Human Aspect to Accessibility Evaluation (P-24)
Audience: Intermediate, Advanced
Track: Promoting, building, and standardizing usability

Accessibility's emergence has left many usability practitioners feeling as if accessibility compliance is merely a checklist. This is not so. Methodologies in the experienced practitioner's toolbox can be easily adapted to bring the human aspect back to accessibility evaluation. Through shared experiences and case study examples, find how standard techniques can be modified to provide superior accessibility evaluations.

1:30 PM - 2:15 PM Web-based Card Sorting for Information Architecture (P-25)
Audience: Intermediate, Advanced
Track: Design Skills and Methods

Card-sorting is a very useful tool for organizing a computer application, particularly the content of a web site. We describe our work in developing a web-based application that has provides significant advantages such as allowing participants to provide labeling and categorization results from remote locations.

2:15 PM - 3:00 PM Taking Focus Group to Another Level: Strategies for getting in-depth information from your focus group (P-26)
Audience: Beginner, Intermediate
Track: Design Skills and Methods

This focus group presentation will describe practical tips on how to conduct focus group field studies in a way that the participants are all involved throughout the process and feel ownership over the outcome. The presentation will discuss how to facilitate participation through the duration of the focus group session. The authors have combined the basic principles of focus group techniques with the Real Time Strategic Change Principle approach that makes it possible to extract and gather in-depth data from participants. Participants are encouraged to bring their preferred future into the present, real-time thinking and acting as if the future were happening now. This approach engages participants to focus, participate and provide clarity to the topic of discussion.

1:30 PM - 2:15 PM An Empirical Comparison of Lab and Remote Usability Testing of Web Sites (P-27)
Audience: Advanced, Managers or Usability Advocates
Track: Usability Testing Skills and Methods

Our study compares traditional, lab-based usability testing with remote, Web-based usability testing of two Web sites. The remote tests use an automated technique whereby users participate from their normal work locations using their normal, unmodified browser. Results indicate that both the lab and remote tests capture similar information about usability.

2:15 PM - 3:00 PM The "Mini" E-Survey: A Technique for Rapidly Acquiring Feedback and Input across large numbers of Users via E-mail (P-28)
Audience: Beginner, Intermediate
Track: Usability Testing Skills and Methods

Obtaining user feedback to answer UI design questions is time consuming, costly, and subject to low response rates. The "Mini" E-survey is quick and easy to administer to large number of users via email using a built-in voting feature. The technique can be used for UI questions ranging from simple icon design to complex issues involving screen layout, menu navigation, and voice prompts. User response has been enthusiastic, and even considered "fun".

1:30 PM - 3:00 PM Measuring Return on Investment for Usability (P-29)
Audience: Managers or Usability Advocates
Track: Issues and Strategies for Experienced Professionals

This timely panel discussion demonstrates the importance of return on investment (ROI) analysis in usability work and provides guidelines for applying it. The panelists present recent case studies from successful companies and leading consulting firms, in which measuring ROI helped make usability an integral part of the product development process.

3:30 PM - 5:00 PM Being Content with Flash (P-30)
Audience: Intermediate, Advanced
Track: Design Skills and Methods

How can designers create truly usable Flash applications? We've searched out and analyzed dozens of Flash implementations. We compared the successes to the failures and came up with five best practices for creating engaging content. Participants will learn why the best Flash implementations succeed, and what mistakes to avoid.

3:30 PM - 4:15 PM If You Build It Will They Come: Validity and Reliability in User Interaction and Design (P-31)
Audience: Intermediate, Advanced
Track: Usability Testing Skills and Methods

Attendees will learn the basic methodological paradigms behind ethnographic research and how ethnographic findings can be incorporated into statistical and/or laboratory research as a way of checking validity against reliability. Reliability is the extent to which a measurement procedure yields the same answer however and whenever it is carried out; validity is the extent to which it gives the "correct" answer, an answer that explains "why."

4:15 PM - 5:00 PM Strategies for Recruiting Kids for Usability Tests (P-32)
Audience: Beginner
Track: Usability Testing Skills and Methods

Incorporating children into usability testing can pose logistical and ethical challenges. This paper discusses time-tested and proven strategies for knowing where and how to distribute recruitment flyers, getting referrals, screening children, logistics, dealing with difficult situations (and parents), and building rapport with children of all ages.

3:30 PM - 5:00 PM Usability of Collaborative Applications - How well do users get along with our software while trying to work with each other? (P-18)
Audience: Intermediate, Advanced
Track: Issues and Strategies for Experienced Usability Professionals

This paper examines the level of collaboration among the technology users and between the users and the rest of the business organization. The spectrum of collaboration that will be explained includes focal points of solitary workers, competitive workers, co-workers, cooperative workers, and collaborative workers. The implications for usability will be discussed at each focal point.

3:30 PM - 5:00 PM Not Your Usual Panel Discussion: A Marketplace for Ideas (P-34)

Audience: Intermediate, Advanced
Track: Promoting, building, and standardizing usability

Ever feel that the best part of a conference happens between sessions in casual discussions? In a UPA first, attend this Idea Market where 10 panelists stir up lively discourse as "Activators" on a variety of topics in a highly interactive, fluid session. Share your experiences, or just listen in.

4:15 PM - 5:00 PM Research-based Web design and usability guidelines
(P-42)
Audience:Advanced, Managers or Usability Advocates

This presentation assesses existing Web usability guidelines and
reviews the National Cancer Institute’s recent efforts to develop a current
and accurate set of research-based Web design and usability guidelines. The
objectives of this presentation are to: a) discuss why evidence-based Web
design is important to practitioners; b) highlight research-based findings
from the literature, c) discuss the methodology for designing the
guidelines, including findings from three rounds of industry peer review by
usability experts and designers and d) discuss how usability practitioners
can utilize this new resource.


Friday, July 12


8:30 AM - 10:00 AM Integrating Usability into Our Corporate IT Environment - A Case Study (P-35)
Audience: Intermediate, Managers or Usability Advocates
Track: Promoting, building, and standardizing usability

Our IT organization had acknowledged the importance of usability; however, they needed support to identify and implement good usability practices. Our case study will demonstrate our process and accomplishments, and what was learned by the usability professionals and IT staff along the way.

8:30 AM - 9:15 AM Design patterns for the navigation of large information architectures (P-36)
Audience: Intermediate, Advanced
Track: Design Skills and Methods

This paper addresses architecture depth as the primary factor in determining navigation design approaches for tree-shaped architectures. We discuss the number of levels required to support a given size of hierarchical architecture, and navigation solutions for deep architectures. The paper concludes with design patterns based on architecture size.

9:15 AM - 10:00 AM A Methodology to Verify and Improve an Existing Large-scale Information Architecture (P-37)
Audience: Intermediate, Advanced
Track: Design Skills and Methods

This paper describes a methodology to systematically improve existing large-scale web information architecture with a successful case study. The discussed methodology is an important extension of the traditional card sorting and cluster analysis methodology, which are typically used in the initial design of small-to-medium-scale information architecture.

8:30 AM - 10:00 AM Getting the Whole Picture - The Importance of Collecting Usability Data Using Both Concurrent Think Aloud and Retrospective Probing Procedures. (P-38)
Audience: Intermediate
Track: Usability Testing Skills and Methods

Two data collection methodologies used in usability studies are concurrent think aloud and retrospective probing. This paper explores human factors and cognitive psychological research on the strengths and weaknesses of these methodologies, and offers recommendations for using them to create a comprehensive picture of how users interact with products and applications.

8:30 AM - 9:15 AM Conducting Bilingual User Research (P-39)
Audience: Intermediate, Advanced
Track: Issues and Strategies for Experienced Usability Professionals

This presentation will address the challenges that practitioners face when planning, conducting and reporting the results of user research performed in more than one language. We will discuss issues pertaining to bilingual field interviews as well as bilingual usability tests and focus groups. Topics will include language translation, cultural, logistical, and technological issues.

9:15 AM - 10:00 AM Two Birds With One Document: Delivering Results with Maximum Impact (P-40)
Audience: Beginner, Intermediate
Track: Issues and Strategies for Experienced Usability Professionals

Maximize the impact of usability test results through an effective report writing method. Learn to create a powerful executive overview, captivating graphic elements and action-oriented recommendations. Exceed client expectations and deliver a single document that can be used as both the final report and the formal presentation.

8:30 AM - 10:00 AM Panel: How many users is enough? Determining usability test sample size (P-41)
Audience: Intermediate, Advanced

The topic of "how many users" is of great interest to usability specialists who need to balance project concerns over ROI and timelines with their own concerns about designing usable interfaces. The panel will review the current controversies over usability test sample size, test validity, and reliability.