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Tutorial #2: Cost-effective User-Centred Design based on ISO 13407

Monday, July 8th, 8:30 AM - 5:00 PM

Keywords:

Abstract:

Learn a structured approach to user centered design, based on the principles of the International Standard ISO 13407: "Human centered design processes for interactive systems". A core set of cost-effective industry-proven methods that support the approach will be described, together with criteria for selecting appropriate methods.

Targeted Audience:

Beginner Intermediate

Length of Tutorial:

Full Day

System, Product, or Project Focus:

No specific system, product, or project orientation

Keywords:

  • Combining methods
  • Standards and/or guidelines
  • User-centered design

Learning objectives:

Participants will learn a structured approach to user-centered design based on the principles of the International Standard "Human centered design processes for interactive systems" (ISO 13407) and other associated standards. They will gain practical experience of the key methods needed to support user centred design. By the end of the day they will have sufficient knowledge to know how to choose a limited number of appropriate methods when resources are limited.

How tutorial will be conducted:

The tutorial gives a broad overview of user centred design. The principles will be illustrated with experience from a case study and short group exercises applying the methods to the design of a conference web site to familiarize participants with the key methods.

DETAILED DESCRIPTION OF MATERIAL COVERED BY TUTORIAL AND A SCHEDULE OF EVENTS WITH TIME ALLOCATION

  • Introductions (20 minutes) The purpose of the tutorial will be explained, and participants will introduce themselves and their expectations of the tutorial (exact duration will depend on the number of participants).
    1. What is usability, why is usability important? (20 minutes) Different meanings of "usability". Purpose of user-centred design and cost benefits.
    2. Introduction to user-centred design - ISO 13407 (20 minutes) The ISO 13407 process model will be presented, including its relationship to existing software development methodologies. How ISO 13407 can be used in conjunction with ISO 9241 (Ergonomic requirements for office work with visual display terminals), and ISO 9126-1 Software quality characteristics and metrics.
    3. The user-centred design process A core set of techniques to support the human-centred design process advocated by ISO 13407. The techniques have been selected based on their applicability, maturity, stability, availability, and cost-effectiveness, and have been used in a wide range of organizations. Other more specialized methods (that generally require more time and expertise) can be used in conjunction with these techniques.
      • 3.1 Planning (15 minutes) A stakeholder meeting to identify and agree on the role of usability, broadly identifying the intended context of use and usability goals, and how these relate to the business objectives and success criteria for the system.
      • 3.2 Context of use (20 minutes) A workshop to collect and agree detailed information about the intended users, their tasks, and the technical and environmental constraints. Task scenarios A workshop to document examples of how users are expected carry out key tasks in a specified contexts, to provide an input to design and a basis for subsequent usability testing. practical exercise (30 minutes) Introduction to example: development of a conference web site. Identify the key users, tasks and working environments and typical scenarios of use.
      • 3.3 Specify user and organisational requirements (20 minutes) Evaluate an earlier version or competitor system to identify usability problems and obtain measures of usability as an input to usability requirements. A workshop to establish usability requirements for the user groups and tasks identified in the context of use analysis and in the scenarios. practical exercise (20 minutes) What are the requirements for task time and accuracy? What are the other usability requirements?
    4. Design and evaluation
      • 4.1 Guidance and standards (10 minutes) Identify, document and adhere to industry, corporate or project standards and conventions for screen and page design.
      • 4.2 Expert-based evaluation (10 minutes) Expert and heuristic evaluation methods.
      • 4.3 Paper prototyping (10 minutes) Evaluation by users of quick low fidelity prototypes (using paper or other materials) to clarify requirements and enable draft interaction designs and screen designs to be rapidly simulated and tested. practical exercise (30 minutes) Design the interaction structure using post it notes.
      • 4.4 Evaluate usability of computer prototype (20 minutes) Informal usability testing with 3-5 representative users carrying out key tasks to provide rapid feedback on the usability of prototypes. Usability testing Formal usability testing with 8 representatives of a user group carrying out key tasks to identify any remaining usability problems and evaluate whether usability objectives have been achieved.
      • 4.5 Subjective assessment (10 minutes) Questionnaires such as QUIS and SUMI.
    5. Common Industry Format (10 minutes) Use of the standard reporting format for summative test results.
    6. Selecting the right method (10 minutes) Selecting the right method. For each potential method, the tutorial provides information which includes when the method should be used, the type of results provided, the number of usability experts and users required, and the typical range of person days involved. Selection of methods should take account of these factors in meeting the business priorities for usability. practical exercise (20 minutes) Select an appropriate set of methods within the constraints of a limited number of person days.
    7. Assuring usability (15 minutes) A comparison will be made of the relative merits of providing confidence in the usability of a product by using different forms of usability evaluation or a user centred design process.
    8. Conclusions (10 minutes) Other more specialized methods, sources of more information.

      DESCRIPTION OF MATERIALS (HANDOUTS)

      The tutorial notes will be supplemented by reference material and cross-references to a web site of resources. Sample overheads are attached.

      Maximum number of participants

      Approximately 30.

      BACKGROUND OF PRESENTER

      Nigel Bevan
      Research Manager
      Serco Usability Services
      Voice: +44 20 74 21 64 74
      Fax: +44 20 74 21 64 77
      Email: nbevan@usability.serco.com
      Dr Nigel Bevan is Research Manager at Serco Usability Services. He has first degrees in physics and psychology, and a PhD in man-machine interaction. Nigel provides consultancy in usability and user centred design. He was technical co-ordinator of the EU MUSiC (Measurement of Usability in Context) project that produced methods for usability measurement. These methods have since been widely applied commercially. He was manager of the TRUMP project that incorporated user centred design into the development processes of two large organisations and the PRUE project that trialed use of the Common Industry format for usability test reports. He currently manages the UsabilityNet project that is establishing a web site of usability resources for use in Europe. He is participating in the usability certification working group with the support of UsabilityNet. Nigel is a Board member of the UPA.
      He participates in several international standards groups where he has introduced the concept of quality in use. He contributed to ISO 13407, edited ISO 9241-11 (Guidance on usability) and ISO/IEC 14598-1 (Evaluation of software quality - General guide), and now edits ISO/IEC 9126-1 (Software product quality model) and ISO/IEC 9126-4 (Quality in use metrics).
      Nigel has given tutorials on usability, web evaluation and user centred design at international conferences including the Usability Professionals Association, CHI, Interact, HCI International and software quality and software engineering conferences.
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