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Tutorial #11: Designing Highly Usable Wireless Services For Next Generation Devices and Networks

Monday, July 8th, 6:00 PM- 9:30 PM

Keywords

System, Product, or Project Focus: Emerging interfaces

Topic Category:

Enhancing general usability skills

Topic Focus:

Heuristic and guidelines, interaction design, user interface design, user-centered design

Audience:

Beginner, Intermediate

Abstract

In this tutorial participants will learn how to develop successful wireless services for users who are the on the go. Participants will be provided with an overview of the critical user experience issues that need to be addressed when developing these services for the next generation of devices and networks.

Target audience

The tutorial will cover content central to usability issues when designing services for small display device. It will also cover a wide range of MMI-related topics such as usability assessment, user experience, killer application issues and interaction design. It is intended for people with some experience in either interface design or usability work. But it is also perfectly suitable for beginners since its content is not purely technical. Note that the tutorial is not designed for people willing to gain technical knowledge either on WML script or on WAP gateways. Such a tutorial might appeal to a broad audience, such as interface designers, application developers, service providers, usability specialist and HCI researchers.

Duration

The tutorial is designed as a half-day session, i.e. a 3 hours long (not including breaks).

Learning objectives

By attending this tutorial, participants will:
  • Learn how to design useful and usable services specifically for use in a wireless environment (this involves much more than simply making the Internet 'mobile')
  • Learn what 'mobile' means when developing wireless services
  • Learn how to develop time-relevant applications (that take advantage of 'always on' 2.5G networks)
  • Learn how to design services that are location-enabled, personalised and tailored to the individual
  • Gain practical experience through group exercises.

Material that will be covered in the tutorial

The tutorial is completely new for UPA 2002 since it covers next generation of devices and networks (2.5G). We do think it might be of interest to the UPA audience. As a mater of fact, wireless services are becoming more common but not all of them gain wide acceptance. Some fail because users, who have little patience for learning how to operate them, find them too difficult to use. Due to inherent design limitations, including small display screens and limited data input from multifunctional keypads, service designers have to learn new ways to present information and interact with the user. This tutorial is based on latest research and development of mobile services. Its content has been developed and refined by the instructors over a period of several years while they were employed in the telecom industry. Details of each tutorial component are described below:

Today's wireless devices: 'Space suit needed'

  • Low and miserable usability
  • High access and usage costs
  • Slow connection speeds
  • Limited content and services

Next generation networks

  • Improved download speeds and bandwidth
  • New charging models (pay-as-you-go)
  • Benefits of 'always on' capability
  • New user experience issues that will arise: Latency issues, cost, and session timeouts

Mobile users and the mobile context

  • Target users
  • The user environment: Unstable and mobile
  • User interaction while mobile
  • Single versus dual-handed devices: mobility vs. portability
  • Physical and visual limitations

Next generation of mobile devices (evolutions and limitations)

  • Form factor
  • Display size, colour and resolution
  • Input methods
  • Browsers

Killer experience: The right service to right user in the right location with timely information

  • End user needs and wants
  • Wireless positioning and location services
  • Personalising content to improve usability and create more value for users
  • Time-relevant content: Taking advantage of next generation networks

Basic principles of highly usable interfaces for wireless services

  • Site navigation
  • Application structure/layout/consistency
  • Feedback
  • Input/output design/formulation and writing
  • Integration with corresponding web sites
  • Evaluation and iteration

Group Exercises: Usability inspection of a wireless service

  • In small groups, participants will be asked to conduct a usability inspection of a wireless service. They will also review the interface design (i.e., structure, consistency, layout, feedback, etc.) and the service functionality.
  • Each group will be asked to briefly present their findings and recommendations so that they can be discussed amongst all participants. They will provide innovative suggestions about how the service could be re-designed to create more value for users (i.e. location, personalisation and timely information updates).

Tutorial conduction

The tutorial is a combination of lectures segments, pen-paper exercises and group discussion. Either one of the instructors or both of they will present each component.

Lectures

The tutorial is a set of lectures segments where the instructors will cover topics described above. Practical examples of wireless interfaces will be shown. Various situations and possibilities will be considered.

Exercise session and discussion

During the exercise session, participants will perform the same set of tasks by team. They will start with a brief usability inspection of a WAP application. They will judge whether the different interaction elements follow established usability principles. A debriefing group session will be conducted where different usability issues will be pinpointed and possible solutions discussed. The exercise material will be a paper-based demo of a WAP site, which will let the user search "online" for new and used toys at dealers throughout the US. Concurrently few WAP-enabled phones will be available for testing the service.

Schedule

The schedule below assumes the tutorial will be held during the morning session. If it is assigned to an afternoon session, the times will be modified appropriately.

Tutorial notes

Description

The tutorial notes will be prepared as a student manuscript (approx. 45 pages). They will include copies of the PowerPoint slides; ample white space will be provided for comments and notes. In addition, the notes will contain a bibliography of the source for additional reading on interaction design and usability issues. Concurrently exercise material - that is a set of service screen-shots printed on paper (approx. 20 pages), including exercise instructions- will be given to the audience.

Samples of materials

The following are samples of material that will be included in the tutorial notes. These samples are extracted from the "Mobile users and the mobile context" section.
  • Mobile users have little patience for learning how to operate new services. They don't focus on their device in the same way as they are sitting in front of their desktop computer. While on the move, they look to accomplish a single task in a short amount of time and consequently they tend to use applications that allow both quick manipulations of the interface and a reduction in number of steps to access information.
  • Communication devices all share two significant design limitations: small displays for presentation and limited multifunctional keypads making data input difficult. Due to these constraints, mobile service designers have to learn new ways of thinking about the presentation of information. Designing an effective user interface for mobile applications on a restricted screen space is hard and this is rapidly becoming a major issue for both mobile service providers and communication devices companies.

Maximum number of participants

50

Presenters:

Didier Chincholle, Mikael Eriksson
Ericsson Research
Usability & Interaction Lab
Torshamnsgatan 23
164 80 Kista, Sweden
+46 8 585 30376 / +46 70 2673223
didier.chincholle@era.ericsson.se
mikael.x.eriksson@era.ericsson.se

Biography of presenters

Didier Chincholle has been working as an Interaction Design Senior Specialist for the Usability and Interaction Lab at Ericsson Research since summer 1998. He is mainly involved with mobile device research. He has extensive experience in designing and evaluating user interfaces. Some of them have been shown at international fairs such as COMDEX, CeBIT and Communc'Asia. He is also active at conferences with lectures and written contributions pertaining to wireless devices (e.g. PC-HCI'2001, IHM-HCI'2001, HFT'2001, OzCHI'2000, INTERACT'99). Until 1998, he worked as a Human Factor Researcher at the Ericsson Medialab, exploring and prototyping usable interactive end-users applications. Didier also acquired a wide variety of skills as an ergonomist at the French Aerospace Agency named Aerospatiale from 1990. He cooperated with French astronauts on the definition of interior arrangement of Hermes, the European Space Shuttle. He also collaborated with the French Civil Aviation Authorities on the GUI of the future French ATC (Air Traffic Control) system called PHIDIAS. His role was to write recommendations that define the new colour standards, the information coding and the alphanumeric fonts for the ATC workstations.

Mikael Eriksson has been working as an Interaction Designer for the Usability and Interaction Lab at Ericsson Research since October 2000. He is mainly involved on developing and prototyping interaction concepts. Before joining Ericsson Research, he worked for Ericsson GSM on the Net and developed several CTI (Computer Telephony Integration) products. Mikael has also worked as a design consultant running several web-based projects. Furthermore, he has a pedagogical background and has been teaching computer-based design at the University College of Arts, Crafts and Design in Stockholm, Sweden.

Bibliography of presenters

1. Chincholle, D., Eriksson, Designing Highly Usable Wireless Services for Next Generation Devices and Networks, Tutorial accepted at British HCI'2002 (London, UK, September 2002).

2. Chincholle, D., Eriksson, Designing Effective Wireless Services for Next Generation Devices and Networks, Tutorial accepted at DIS'2002 (London, UK, June 2002).

3. Chincholle, D., Eriksson, M., Burden, Alex., Location-sensitive services: It's now ready for prime time on cellular phones! , Short paper accepted at DIS'2002 (London, UK, June 2002).

4. Chincholle, D., Eriksson, M., How to Design Highly Usable Mobile Applications for Cellular Phones, Tutorial, PC-HCI'2001, (Patras, Greece, December 2001).

5. Chincholle, D., Eriksson, M., Viefhues, B., Towards Direct Manipulation Interfaces and Eyes-free Controls for Optimizing Interaction with a Mobile Multimedia Player, in Proceedings of HFT'2001 (Bergen, Norway, November 2001), 269-273.

6. Chincholle, D., Designing Highly Usable Mobile Services for Display Devices. Tutorial notes, in Proceedings of IHM-HCI'2001 (Lille, France, September 2001), 225-226.

7. Ericsson, T., Chincholle, D., Goldstein, M., Both the Cellular Phone and the Service Impact WAP Usability, in Proceedings of IHM-HCI'2001 (Lille, France, September 2001), 79-85.

8. Tollmar, K., Chincholle, D., Klasson, B., Stephanson, T., VideoCafé - Exploring Mediaspaces in Public Places within Organizations. BIT, Behaviour & Information Technology, vol. 20, no. 2, pp. 101-110, March-April 2001.

9. Chincholle, D. Designing Effective Mobile Services on Small Communication Devices. Tips and Techniques, Tutorial, OZCHI'2000 (Sydney, Australia, December 2000).

10. Jacobsson, M., Goldstein, M., Anneroth, M., Werdenhoff, J. and Chincholle, D., An Action Control But no Action: Users Dismiss Single-handed Navigation on PDAs. In Proceedings of NordiCHI2000 (Stockholm, Sweden, Oct. 2000).

11. Goldstein, M. Chincholle, D. and Backström, M., Assessing two new wearable input paradigms: The Finger-Joint-Gesture palm-keypad glove and the Invisible phone clock. Personal Technologies special issue on mobile devices. (2000). Springer Verlag London Ltd. 45-55.

12. Goldstein, M. and Chincholle, D., The Finger-Joint-Gesture Wearable Keypad, INTERACT'99 - Workshop on Mobile Devices, (Edinburgh, Scotland, August 1999).