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Tutorial #17: Designing Pleasurable Products - beyond Usability
Patrick Jordan, Elizabeth Hofvenschiold
Tuesday, July 9th, 8:30 AM - 5:00PM
Audience:
Beginner, Intermediate, Advanced
ABSTRACT
This tutorial provides an introduction to 'affective human factors'.
Affective approaches look both at and beyond usability in order to
identify the factors which makes products not only useful and usable
but also a positive pleasure to own and use. Methods and techniques
for identifying affective user requirements and creating pleasurable
products are also introduced.
AUDIENCE
This tutorial is suitable for all practitioners and researchers involved
in the human factors of product design.
LEVEL OF DIFFICULTY
Beginner to experienced
KEYWORDS
Presentation Strategy:
Overview of Concept, Philosophy and Methodology
System, Product or Project Focus:
No specific system, product or project orientation
Topic Category:
Enhancing general usability skills
Topic Focus:
A possible new method, perception of quality/user satisfaction, user-centered
design, pleasure-based human factors
DURATION
One full day
LEARNING OBJECTIVES
Participants should gain an overview of affective human factors -
what it is, how to capture affective user requirements and how to
meet these requirements through the design process.
MATERIAL COVERED
This tutorial will demonstrate methods and techniques for creating
products that are not only usable, but which are also a positive pleasure
to own and use.
- Introduction. An introduction to the concept of pleasurable
products is given. This is described in the context of a hierarchy
of consumer needs which moves from functionality, through usability
to pleasure with products.
- The Four Pleasures. The four pleasures is a framework within
which positive human experiences can be considered. This framework
can be used as a means of structuring a product benefit specification
the set of positive emotions and experiences that a particular
product should engender. A series of examples will be given of
products which have succeeded because of the positive experiences
that they bring to their users.
- Creating Pleasurable Products. This part of the tutorial will
concentrate on how to design a product in order to engender a
particular positive response. The link between the aesthetic,
functional and interaction properties of a product and the responses
to the product will be considered.
- Methods. A number of methods will be described and demonstrated.
These methods are suitable for the analysis of a designs affective
properties and for generating concepts for pleasurable products.
Persona-based ideation, a methodology for creating pleasurable
product concepts will be demonstrated in depth.
HOW THE TUTORIAL WILL BE CONDUCTED
The tutorial will consist of a series of presentations given by the
workshop instructor interwoven with a series of participant exercises
addressing the issues covered in the presentations. During the tutorial
there will a number of participant exercises. These are described
in the schedule below.
SCHEDULE
- 9.00 - 9.30 Introduction of Presenter and Aims of the
Workshop.
- 9.30 - 10.00 Presentation 1: Designing Pleasurable Products
- Beyond Usability. This presentation introduces the concept of
a hierarchy of user needs: from functionality, through usability
to pleasurability.
- 10.00 - 11.00 Exercise 1: Case Studies: Our Pleasurable
Products. Each participant will be asked to identify a product
which they find particularly pleasurable to own or use and the
qualities of that product which make it pleasurable. Selected
participants will then be asked to share their thoughts with the
group. These will be recorded on a flipchart and will be referenced
as examples during the subsequent presentations.
- 11.00 - 11.30. Presentation 2: The Four Pleasures - a
Framework for Affective Human Factors. This presentation will
give an introduction to a framework which can be used to structure
approaches to capturing affective user requirements. It will be
demonstrated that pleasurable experiences can be thought of as
falling into one or more of four categories. They are:
- Physical - to do with the body and the senses.
- Social - to do with human relationships and relationships
within society
- Psychological - relating to cognitive processes and emotional
reactions
- Ideological - to do with tastes and values
- 11.30 - 12.30 Exercise 2: Analysis of Great Designs.
The participants will be divided into groups of six. The presenter
will ask each group to consider a 'design classic' - a product
which is acknowledged as having achieved success in the marketplace
through being particularly pleasurable to own or use. Each group
of participants will be asked to analyze the reasons why their
designated product has been so pleasurable and successful.
- 2.00 - 2.30. Presentation 3: Creating Pleasurable Products.
This presentation will look at the various elements that go to
make up a product design. These include, for example, the functionality
of a product, the design of the person-product interface and the
product aesthetics. The relationship between these elements and
user responses to the products will be discussed and illustrated.
- 2.30 - 3.30 Exercise 3: Product Benefit Specification.
Each group of participants will be given a user group and product
type to consider. They will be asked to compile a list of affective
benefits which would be likely to make that product pleasurable
for that user group and to suggest how the product might be designed
in order to deliver these benefits to users.
- 3.30 - 4.00 Presentation 4: Methods. A number of new
methods and techniques for capturing affective user requirements
will be introduced. These will include both analytical and empirical
approaches. Similarly a series of new methods and techniques for
evaluating the pleasurability of products will be introduced.
These methods are intended to build on and compliment, rather
than replace, methods that are commonly used within current professional
usability practice.
- 4.00 - 5.00. Exercise 4: Affective Human Factors Methods.
Each group of participants will be allocated a method to use.
The participants within each group will be asked to use their
allocated method in order to evaluate a product supplied by the
instructor or to capture affective user requirements for a particular
product type. In the latter case the group members will be asked
to use the methods on each other in order to identify what their
own particular affective requirements for that product would be.
- 5.00 - 5.10 Review and Summary: The final presentation
of the day will review what has been learned and summarize the
main lessons.
- 5.10 - 5.30 Questions and Discussion: Participants will
be given the chance to ask any outstanding questions which they
may have and to discuss any issues which have arisen.
DESCRIPTION OF MATERIALS
Presentations will be made in PowerPoint. Each participant will be
given a handout of these including space to make notes. Participants
will also be given a complimentary copy of the paper 'Designing Pleasurable
Products - Beyond Usability' which gives an overview and summary of
affective human factors approaches.
MAXIMUM NUMBER OF PARTICIPANTS
100
Speaker Biographies:
PAT JORDAN
Dr. Patrick W. Jordan is an international design and marketing consultant,
author and professional speaker. His theories and methodologies have
influenced the design of many of the products that we find in our homes,
cities and workplaces.
Pat is President and CEO of the Contemporary Trends Institute [CTI], an
international trends and branding consultancy. Clients of CTI include
multinational companies from many different industry sectors, including:
aerospace, consumer goods, computers and IT, consumer electronics, medical,
telecommunications, food and beverage and retail.
Pat is a former Vice-President of Symbian, where he was also head of design.
Symbian is the world’s largest mobile-communications consortium, jointly
owned by Motorola, Nokia, Psion, Ericsson, Sony and Panasonic. In addition,
Symbian also licenses to Kenwood, Philips, Sanyo and Siemans. Prior to that
he was head of the Trends and Identity Unit at the Philips Design group
serving the Domestic Appliances and Personal Care divisions of Philips
Electronics. This Division also includes the brands Philishave and Norelco.
The Unit provided these divisions with support for the design and
communication of brand Identity.
Dr. Jordan has been invited to lecture at conferences and seminars all over
the world. He has over 70 publications in peer reviewed journals, books and
conference proceedings. He has written or edited 5 books, three of which
have reached # 1 in the Amazon.com category bestsellers lists, and is
currently the world’s best selling author in his field. His books include
Designing Pleasurable Products (Taylor and Francis 2000). This has become a
standard design and marketing text within both industry and academia.
Pat has a visiting lectureship at London College of Fashion and is a guest
lecturer at University College London and Westminster, Leeds, Limerick,
Brunel, Pittsburgh and Loughborough Universities. Pat is also on the
advisory board of Delft University where he reviews and advises on the
university’s design research agenda and is a non-executive director of Sense
Worldwide a leading international trends bureau. He has won numerous
professional awards for design and related activities. His forthcoming books
How to Make Brilliant Stuff that People Love and Make a Bunch of Money Out
of It and Supertrends will be released by Wylie and Kogan-Page in 2002 and
2003.
Pat is head of the Trends and Strategy section of the Industrial Designers
Society of America. He is featured in Marquis Who’s Who in the World and The
Dictionary of International Biography. He currently holds the Nierenberg
Chair at Carnegie-Mellon University, the most prestigious appointment in US
design education.
BETH HOFVENSCHIOLD
Elizabeth Hofvenschiold is a design and marketing consultant specializing
in brand strategy and the relationship between design and marketing.
She has pioneered research into cultural differences, in particular
with respect to the design and marketing of mobile phones and other
information technology products. In 2001 she was honored by the UK
Ergonomics Society for her work in this area. |
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