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| 12th Annual Conference - Curricula |
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We recognize that practitioners at
all levels may have specific areas of interest.
We have grouped most of our sessions into one of several
curricula focusing on specific areas of our profession. These
include: |
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| Usability for Special Audiences
(People with Disabilities, the Elderly, Children)
With maturing awareness by corporations of people with disabilities
and of their unique needs, more of us are able to engage this
user group, along with children and the elderly, in our design
and user feedback activities throughout the project development
life cycle. The tutorials, presentations, panels, and posters
in this curriculum range from understanding how to design
for accessibility, to usability testing for people with disabilities,
to implementing and managing corporate-wide accessibility
programs. In addition, we’ll learn how to involve children
and the elderly in our usability sessions.
- Tutorial 21: Evaluating
for Accessibility, Usability Testing in Diverse Situations
- Filling in the Gaps of UI Accessibility Management and
Research
- Assessing the Usability of Speech Applications: Optimizing
Techniques for Voice User Interfaces
- Lower Literacy Populations: Implications for Usability
Inspections and Usability Testing
- Beyond Video: Accessibility Profiles, Personas, and Scenarios
Up Close and Personal
- Session Logistics for Usability Testing of Users with
Disabilities
- Another –ability: Accessibility Primer for Usability
Specialists
- Accessibility Compliance v. Reality of Use – Failings
of the “Tick Box” Approach to Universality
- Contextual Inquiry Into Children’s Recreational
Reading Using Children as Research Partners
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| WRAP: Wearable, Remote, Automated,
& Portable
Not only are we broadening our horizons with the types of
users we seek input and feedback
from, but also with what we design
and evaluate, and how we solicit
user feedback. The WRAP sessions will build our skill base
in designing and evaluating wearable computers, PDAs, cell
phones, and other handheld devices. We’ll learn the
ins and outs of some emerging usability testing methods including
unassisted as well as moderated remote usability testing.
And, we’ll gain a better understanding of what we can
learn from using instrumented, automated tools to evaluate
Web sites.
- Assessing the Usability of Speech Applications: Optimizing
Techniques for Voice User Interfaces
- Building Blocks for a Digital Solution to Usability Testing
- Designing and Testing Cancer Information on Portable
Digital Assistants (PDAs)
- Intro to Moderated Remote Usability Testing
- Tape-Journal Methodology for Remote Testing
- The Age Factor in the Design Equation of Cell Phones
- Wearable Computer in a Production Automation Environment:New
Metaphors and Approaches for the Usage and Usability
- Use of Automated Web Site Evaluation Tools
- Should Users Be Driving? A Comparison of Remote Testing
Methods
- Observation Methodologies for Usability Testing Involving
Handheld Devices
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| Keeping Current: Methodologies
& Skills As our profession grows more and more
ubiquitous and pervasive, we are continually adapting our
methodologies and skills to embrace new domains, user groups,
and technologies. Come to presentations, panels, tutorials,
workshops, and poster sessions in this curriculum to learn
such diverse things as the differences between web sites and
web application design, the research behind Internet advertising
standards, how to solve some of the ever-present problems
in recruiting participants, and using movies to make complex
software more approachable.
- Tutorial 2: Setting Usability
Performance Requirements
- Tutorial 3: Discovering
User Needs: Field Techniques You can Use
- Tutorial 5: Crafting Personas:
How to Bring the User Alive in User-Centered Design
- Tutorial 8: Model-Driven
Usage-Centered Design: Using Abstract Models for Better
Visual and Interaction Design
- Tutorial 12: Get Real!
Techniques for Gathering and Analyzing User Requirements
in the “Real World”
- Tutorial 13: Beyond Usability:
Bringing Brand Alive in the
Design of Software and Websites
- Tutorial 16: Forms That
Work: Understanding Forms to Improve Their Design
- Tutorial 17: Everything
You Wanted to Know About Your Users, but Never Thought to
Ask
- Tutorial 18: Conducting
a Hands-on Usability Assessment
- Tutorial 20: Differences
in Website and Web Application Design: Implications for
Usability Standards, Guidelines, and Testing
- Tutorial 23: Collecting
and Using Customer Stories for UI Design: Blending Users,
Tasks, and Environments
- The User Research Behind the Internet Advertising Standards
- Panel: Design Patterns: a Bridge Between Usability and
Design
- Tailoring Search Interfaces for Specialized Uses
- Is This What You Expected? The Use of Expectation Measures
in Usability Testing
- That Old Black Magic – Identifying and Dealing
with Superstitious Users
- Why Not Flash? What Usability Professionals Need to Know
About the Benefits of Flash for Interactive Applications
- Gathering Usability Data for Mission Critical Projects:
One Method is Not Enough
- Field Research in Commercial Product Development
- Panel: Adventures in Participant Recruiting: From Screening
with Rigor to Dealing with No-Shows
- Gathering ROI and Visitor Success Rate Directly from
Site Visitors
- Using Movies to Make Complex Software More Approachable
- Building a Case for a Redesign
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| Usability Road Show:
Driving the Process
Our 60ish year old profession has stretched its parameters
dramatically since its inception. We’ve expanded the
face of usability from cockpits, to computers, and most recently
to the total user experience of all touch points users have
around a product, solution, or application. To a large extent,
due to the type of forward thinking and assertiveness we’ll
hear about in the presentations, tutorials, panels, posters,
and advanced topics in this curriculum, we’ve shifted
our efforts from focusing on massive formal lab studies at
the tail end of the project life cycle to driving the process
itself through requirements identification via contextual
inquiry, and early iterative conceptual prototyping and evaluation,
and to integrating usability and user-centered design throughout
the project life cycle. We’ve come a long way! Sessions
in this curriculum run the gamut from managing the politics
around our field all the way to building usability labs on
the cheap.
- Tutorial 6: Managing Design
Politics
- Tutorial 9: Ulabs on the
Cheap: Usability Labs for Under $1000...
- Tutorial 14: Promoting
Usability Within an Organization
- Tutorial 15: An Iterative
Approach to Better Working Relationships
- Tutorial 22: Repositioning
User Experience as a Strategic Process
- “Management Will Never Go For It...” Make
It Happen Anyway!
- Panel: The State of Web Site Usability for June 2003
- Panel: Idea Market: Dynamic Discussion About Ideas on
Methodology, Data Gathering, Roles, and More
- Usability Support: A Critical Part of the Development
Team
- Fixing What Matters: Accounting for Organizational Priorities
When Communicating Usability Problems
- Dimensions of Usability: Defining the Conversation, Driving
the Process
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| The World: Cross-Cultural &
International Whether you read from left to right
or right to left, one of the most challenging opportunities
we face in our profession is enabling users’ understanding
of us, when they don’t speak our language. The sessions
in this curriculum will expand our skills and knowledge in
such areas as use patterns of Korean mobile phone users, intercultural
usability testing in China, and Japanese web user interface
design. Join us as we span the globe learning how to better
attend to cross-cultural design and evaluation!
- Tutorial 4: Cross-Cultural
User-Interface Design for Work, Home, Play, and On the Way
- Cross-Cultural Usability: An International Study on Driver
Information Systems
- Cultural Issues in Handheld Usability: Are Cultural Models
Effective for Interpreting Unique Use Patterns of Korean
Mobile Phone Users?
- Reading/Writing Guidelines for Japanese Web UI
- Intercultural Testing: Experiences From Studies in Mainland
China
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