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12th Annual Conference - Tutorials

 
Tutorial 13
Beyond Usability: Bringing Brand Alive in the Design of Software and Websites
   
  Robert Barlow-Busch, Quarry Integrated Communications Inc.
Diana Wiffen, Quarry Integrated Communications Inc.
  Audience: Topics for Experienced Practitioners; Leaders and Mentors
  Curriculum: Keeping Current: Methodologies & Skills
  Monday, 6:30 – 9:30
   

Abstract:

Look beyond “easy to use” and explore how to design products that deliver an experience that is relevant to customers, connects with your organization’s values, and provides competitive advantage — in other words, your brand. We'll discuss “brand experience design” and will practice techniques that augment standard methods to extend the influence of usability.

Learning objectives:

Participants will learn concepts about brand that demonstrate its connections with usability and interface design. We will explore why designing for the “customer experience” may fall short, even though it’s an important step beyond designing for “ease of use”. Through hands-on practice, participants will learn tools and techniques they can begin to apply in their own usability work — for discovering users’ expectations of a brand, for determining if features and functions support the brand, and for assessing the impact on brand of a particular product or website design.

How tutorial will be conducted:

The instructors will spend about half the tutorial presenting material and encouraging questions from the participants. The remaining time is spent in hands-on exercises and discussion, which are spread throughout the tutorial to balance theory with practice. We will use products (things you can touch) and visuals (things you can see) to exemplify the ideas and promote participation.

DETAILED DESCRIPTION OF MATERIAL

Introduction

The instructors introduce themselves and review the tutorial’s goals, learning objectives, and agenda. We solicit up-front issues, questions, and “things I really want to learn” from the participants and record them on a flipchart to ensure they are addressed in the tutorial.

Setting the Stage

A discussion in which we explore the role of usability in the experience that people have with products. The instructors share a model of “brand experience design” that begins to illustrate the link between usability and branding.

Brand and Experience

To fully explore the link between brand and usability, we must understand the meaning of “brand”. Also, for us to build good working relationships with the marketing professionals in our organizations, we need to be comfortable with their terminology. Topics covered here include:
  • What is brand?
  • Why do businesses build brand?
  • >
  • Why design brand “experiences”?

Exercise: The instructors introduce a tool called “Family of Brands”. This is a projective technique for discovering what expectations people have of a brand and how they differentiate brands in the same market category. Participants will form small groups and conduct the exercise together on popular brand names from specific categories (such as automobiles and athletic footwear).

Designing for Brand

As our discussions have now shown, brand can have tangible effects and is, therefore, something we can explicitly design for. Here the instructors talk about introducing brand as a project requirement — as distinct from the more familiar functional, business, and usage requirements. This idea is illustrated with examples from client work.

Exercise: In this discussion, the instructors introduce a heuristic called the “brand ladder”. This heuristic allows us to model connections between product features and the values of people and organizations, helping us to identify whether a usability problem is creating a disconnect with the brand. In groups, participants will practice building brand ladders for the product features of a well-known brand.

Extending the Usability Test

This section introduces a variety of projective techniques that participants can use to gather insight on people’s expectations, attitudes, beliefs, and actual experiences with a brand. Some of the techniques we discuss include thought bubbles, word association, product transformation, obituary, and photo collage. The instructors discuss how these techniques can be applied in a usability setting to gather insights beyond ease of use, to discover the meaning that people assign to their experience with a product or website.
Exercise: In groups, participants will use the photo sort technique to take before and after snapshots of their expectations and experience with a particular brand. This approach of “bookending” a usability test can reveal information that would not normally surface, in a manner that is often compelling to executives in an organization. This exercise encourages hands-on activity with a product outside the tutorial room.

Bringing it Home

The tutorial concludes with some final thoughts and advice from the instructors on how to implement these new practices to extend the influence of usability and build relationships with marketing. Participants are encouraged to ask questions and discuss their thoughts on “brand experience design”.

Instructor’s Biographies

Robert Barlow-Busch has been designing software and web applications and advocating usability engineering for about 12 years. This work has taken him throughout North America and Europe and includes familiar names such as Sony and FedEx. Today, Robert is a senior advisor in Interaction Design at Quarry Integrated Communications. In this role, he directs projects and develops practices for Quarry’s Design Builder methodology — a UCD-inspired approach to design that connects people, products, and brand. Robert has lectured at several universities and presented at conferences for UPA, IHM-HCI, and IBM.

Diana Wiffen is a six-year veteran of Quarry and a leader in usability assessments, interaction design, brand experience, and information architecture — demonstrating that she’s not only great at what she does, but she’s passionate about it too! Diana offers a unique blend of client relationship smarts, interaction design savvy, and big-picture thinking to clients and peers in usability engineering. Her client list includes FedEx, HP, Sprint, and Hoffmann-La Roche. Diana is a seasoned presenter, leading tutorials at UPA conferences, IBM, and the University of Toronto.

 

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