| 8:30-10:00 |
How
the Mobile Industry Has Misunderstood Mobile Communities |
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Scott
Jenson, Jenson Design |
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Audience: |
Anyone |
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Curricula: |
Outside
the Box |
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The
mobile industry is in bad shape. It suffers from a ‘Wap Attitude’
that colors its decisions. There are profound differences between
the mobile and the web worlds. This talk will call out these differences,
attempting to improve our vocabulary so these concepts can be discussed
with more depth. |
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|
| 8:30-10:00 |
[Invited
Speaker] Landscapes of Memory: History for Communities to
Live By |
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Kurt
Anschuetz |
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Audience: |
Anyone |
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Curricula: |
Invited
Speaker |
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The
Tewa Pueblo Indians of northern New Mexico live in an environment
of striking contrasts--both in beautiful scenery and historical
meaning. Honoring their history, the Tewa sustain their communities
by fulfilling a sacred vow never to let "the fires burn out."
Breathing new life into age-old traditions as they face the challenge
of living in the modern world, the Tewa demonstrate why historical
memory is important for all communities to live by. |
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|
| 8:30-10:00 |
Design
Patterns and Guidelines for Usable and Accessible Web Applications |
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Lisa Battle, Lockheed
Martin
David Hoffman, MILVETS
|
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Audience: |
People
who are experienced in usability and the topic |
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Curricula: |
Accessibility
and Internationalization |
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Designing
accessible web applications is more complex, and less understood,
than designing accessible web sites. This presentation will demonstrate
guidelines derived from project experience and engage participants
in discussing design tradeoffs for different user populations as
well as opportunities to improve user experience beyond the legal
requirements of Section 508. |
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|
| 8:30-
10:00 |
Idea
Market |
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|
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Audience: |
Anyone |
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|
Curricula: |
All |
| |
The
Idea Market is highly interactive and casual set of discussions
about “burning questions” in usability and user-centered
design, led by an “activator”. Each activator chooses
a topic, posts the questions or issues to explore about the topic,
and records the ideas that come up during the discussion |
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|
| 9:15-10:00 |
We
Bombed in New Haven (Lessons from the Theater) |
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Whitney
Quesenbery, Whitney Interactive Design |
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Audience: |
Anyone |
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Curricula: |
Method
and Skills |
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How
is usability like theatre? Answer: The best theatre productions
emerge into hits through out of town tryouts with real audiences.
It’s an example of iterative design and evaluation from another
community. Come enjoy stories from the theatre and what they teach
us about usability, design and collaboration. |
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|
|
| 8:30-
9:10 |
[Peer-Reviewed
Paper] Participatory Techniques for the design of a new input device |
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Evelyne
Millien, MultiCom CLIPS-IMAG |
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Audience: |
Anyone |
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Curricula: |
Papers |
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We
present a participatory design method that we have used in the design
process of a new input device based on handwriting. We will explain
how bringing all stakeholders of the product design together with
users through working sessions helped define the device interaction.
|
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|
| 9:15-
10:00 |
[Peer-Reviewed
Papers] Participatory Design in Cognitive Walkthroughs |
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|
Susan Mings, Microsoft
Corp.
Scott A. Ottaway, Microsoft
Corp.
|
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Audience: |
Anyone |
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Curricula: |
Papers |
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Cognitive
walkthroughs are recognized as an effective method for identifying
issues in UI and interaction design. We describe best practices
in case studies where including 1-2 users in the process (thus conducting
a participatory walkthrough) greatly enhances design objectives
and fosters collaboration among stakeholders. |
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