UPA Conference 2004
 

Sessions by Curricula

We recognize that practitioners at all levels may have specific areas of interest, so we have grouped most of our sessions into one of several curricula focusing on specific areas of our profession. These include:

Outside the Box

Methods and Skills

Accessibility and Internationalization

Business and Organization

Usability Wayfinder Track

 

Outside the Box

These presentations focus on topics out of our usual concern of “how do we make it usable”? They address a bigger picture, or look at usability outside of our usual product foci.

Tutorials & Workshops

T10 – Eye Tracking: Ready for the Usability Toolbox

T20 – Collecting and Using Customer Stories for UI Design: Blending Users, Tasks, and Environments

W3 – Ensuring the usability of voting systems

W4 – Designing fun and test it too

W9 – “Yeah, I hear You!” Why Aren't There More Sounds and Graphics in Our Interfaces?

Invited Speakers

S. Pitroda, User-Centered Design for Rural India

S. Denning, Narrative: The Key to Connecting Communities

M. Dixon, K. Halvorson, Theater In Process: The Drama of User Experience

A. Kelkar, A. Kinnebrew, The Urban Opportunity Project

C. Conley, The Ubiquitous Network

M. McCullough, On Context

H. Berkowitz, The Problem You Are Trying to Solve

K. F. Anschuetz, Landscapes of Memory: History for Communities to Live By

Presentations, Advanced Topics & Papers

Wednesday

Thursday

Friday

Methods and Skills

These presentations build the practitioner's toolkit of user-centered design and usability techniques. They discuss ways to apply methods, combine or modify methods, and hone skills.

Tutorials & Workshops

T1 – Advanced Elicitation Skills: Making Sure Your Elicitations Give You Good Data That You Can Use

T3 - Discovering User Needs: Field Techniques You Can Use

T4 – Applied Ethnographic Methods for Design

T5 – Scenario-Powered Design and Evaluation

T6 – Forms that work: understanding the usability of forms on the Web

T7 – Working With and Analyzing Field Study Data

T11 – Interaction Design Meets Agility: Practicing Collaborative Usage-Centered Design in Agile Software Development Projects

T12 – Web Bloopers: Common Web Design Mistakes and How to Avoid Them

T13 – Interacting with Test Participants

T14 – Collaborative Usability Inspections: Finding Usability Defects Efficiently and Cost-Effectively

T15 – Setting usability performance requirements using the Common Industry Format

T16 – Model-Driven Usage-Centered Design: An Agile Approach

T17 – User Requirements: Collection, Data Interpretation, and Presentation

T19 – Contextual Design: Moving from Customer Data to the Product Design

T22 – Usability Evaluation Methods

W2 – Towards increasing reliability of expert reviews

W5 – Building and Sustaining Usability Infrastructure: The Framework Behind an Efficient and Effective Usability Team

W6 – Helping users to use help: Improving Interaction with Help Systems

W7 – Usability body of knowledge

 

Presentations, Advanced Topics & Papers

Wednesday

Thursday

Friday

Accessibility and Internationalization

These presentations focus on the needs of user groups other than young North Americans who are “temporarily able-bodied”. These present case stidues, guidelines, and other learning about how to fit products to those with disabilities, or to populations in non-English speaking countries.

Tutorials & Workshops

T2 – The Graying of Design and The Psychology of Aging: Improving Interaction through Understanding

T8 – Implementing a Corporate Web Accessibility Compliance Program

T9 – Cross-Cultural User-Interface Design for Work, Home, Play, and On The Way

T18 – Usable for the World: A practical guide to international user studies

Invited Speakers

S. Pitroda, Taking digital tech to rural India

Presentations, Advanced Topics & Papers

Wednesday

Thursday

Friday

Business and Organization


These presentations discuss how to organize in order to make usability happen. They discuss ways in which usability professionals were effective in getting product or process changes to happen under different circumstances, and about how one comes to be a usability professional.


Tutorials & Workshops


T21 – Re-Positioning User Experience as a Strategic Process

T23 – An Iterative Approach to Better Working relationships

W1 – Usability Cost benefits: Making the Case

W5 – Building & sustaining usability infrastructure: The Framework Behind an Efficient and Effective Usability Team

W8 – Now THAT I can sell to my management! Enhancing Usability Evaluation Cost Effectiveness by Discovering Customer Priorities and Aligning Recommendations with Them


Presentations, Advanced Topics & Papers

Wednesday

Thursday


Usability Wayfinder track

Need new techniques or perspectives for your current project? Want to know the benefits or risks of a new approach? Want to know how you can be more effective? Want to broaden your knowledge of the state of the art? Need to do all these things in the next 20 minutes?


Whether you’re on your first usability project, or you’ve been in the field for 20 years, the Usability Wayfinder sessions will help you expand your awareness and deepen your insight. The Wayfinder panels will compare methodologies within a broad focus area. All of the Wayfinder sessions are highly interactive. Learn from your peers, and ask questions to the experts, whether they’re on-stage or in the audience. Develop your own communities of interest.


The idea markets, which are related to Wayfinding issues, will let you shop around for topics of interest.

Tutorials & Workshops


T3 – Discovering User Needs: Field Techniques You Can Use


T12 – Web Bloopers: Common Web Design Mistakes and How to Avoid Them

T13 – Interacting with Test Participants

T15 – Setting usability performance requirements using the Common Industry Format

T17 – User Requirements: Collection, Data Interpretation, and Presentation

T22 – Usability Evaluation Methods


Presentations, Advanced Topics & Papers


Wednesday

Thursday

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