| 8:30-10:00 |
[Invited
Speaker] The Urban Opportunity Project-Leapfrogging Technology in
India |
| |
|
Alex
Kennebrew and Anjali Kelkar
|
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Invited
Speakers |
| |
Begun in 2003, the Urban Opportunity Project conducted research
and analysis of daily life in slums in India which provided a unique
insight to the problems of urban poverty. By applying human-centered
design methods to the research findings, ideas for new products,
services and environments were created for the generation of sustainable
enterprises and living conditions.
|
| |
|
|
| 8:30-10:00 |
Poster
Revolution |
| |
|
|
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
All |
| |
The
UPA Poster Revolution is a set of spark plugs to get your imagine-engine
going. At the UPA Poster Revolution, attendees will get an in-depth
presentation of the UPA conference posters by the poster presenters,
as well as the opportunity to discuss ideas with the presenters. |
| |
|
|
| 8:30-
9:10 |
The
Value of Student Internships |
| |
|
Lee-Ann Kastman Breuch,
University of Minnesota
Alice de la Cova, University
of Minnesota
|
| |
|
Audience: |
People
who are experienced in usability but new to the topic |
| |
|
Curricula: |
Outside
the Box |
| |
Student
internships in usability are rare in university settings. This presentation
describes how usability internships resulted from a higher education
partnership between academic departments and a usability organization.
We will discuss what background and skills students need, appropriate
job descriptions, and ways this partnership can further usability
in an organization. |
| |
|
|
| 8:30-
9:10 |
Task Analysis Tune Up
|
| |
|
Paul
McInerney, IBM |
| |
|
Audience: |
People
who are experienced in usability and the topic |
| |
|
Curricula: |
Method
and Skills |
| |
This
presentation can help improve your next user and task analysis by
covering: (1) five formats for representing task information and
(2) other considerations such as the
differences between representing current user activities
vs. designing a task flow. |
| |
|
|
| 8:30-9:10 |
Meeting
the Challenges of International Usability Testing |
| |
|
Jenny Blackburn, Getty
Images
Julianne Bryant, Getty
Images
|
| |
|
Audience: |
People
who are experienced in usability but new to the topic |
| |
|
Curricula: |
Business
and Organization |
| |
Conducting
an international usability study in another language presents many
unique challenges. Based on our experience conducting two usability
studies in Europe and Japan, we will discuss solutions to three
of the biggest challenges—1) working with limited resources,
2) ensuring meaning isn’t changed during translation and interpretation,
and 3) ensuring sound methodology. We will give examples from
these case studies so that attendees leave the presentation equipped
with resources that they can put to
immediate use. |
| |
|
|
| 8:30-9:10 |
Interaction
Guidelines for Japanese Web Forms |
| |
|
Manabu
Ueno, Sociomedia, Inc. |
| |
|
Audience: |
People
who are experienced in usability but new to the topic |
| |
|
Curricula: |
Accessibility
and Internationalization |
| |
Interaction
design for web forms is important to make websites usable. It is
the same in Japan, but on the other hand, you need to know more
about cultural and technical issues to design appropriate web form
interaction for Japanese users. This presentation describes some
guidelines for Japanese web forms. |
| |
|
|
| 9:15-10:00 |
Demographically-Based
Web Preferences
|
| |
|
Ann-Marie Chadwick-Dias,
Fidelity Investments
Donna Tedesco, Fidelity
Investments
Tom Tullis, Fidelity
Investments
|
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Outside
the Box |
| |
Users
of different ages and gender were allowed to physically “build”
their ideal financial services homepage by choosing content pieces
that were made of magnetic paper and sticking the pieces of content
within a simulated Web browser that was fixed on to a magnetic white
board. Both age and gender were demonstrated to affect the content
that users chose to place on their homepage. |
| |
|
|
| 9:15-10:00 |
A
Structured Template for Writing Scenarios |
| |
|
Paul
McInerney, IBM |
| |
|
Audience: |
People
who are experienced in usability and the topic |
| |
|
Curricula: |
Method
and Skills |
| |
This
presentation critiques mainstream approaches to writing scenarios
then describes a structured scenario template that addresses the
points of the critique. Usages of the template in commercial
projects are described. This template can be used by others in its
entirety or aspects can be ncorporated into most other scenario-based
methods.
|
| |
|
|
| 9:15-10:00 |
Usability
Guidelines for 3G Mobile Internet: Korean Case |
| |
|
Se-Hoon Kim, Team Interface
Co., Ltd.
Yong-Hee Kim, Team Interface
Co., Ltd.
Mi-Jin Kim, Team Interface
Co., Ltd.
Hey-Jin Chung, Team
Interface Co., Ltd.
|
| |
|
Audience: |
People
who are experienced in usability but new to the topic |
| |
|
Curricula: |
Accessibility
and Internationalization |
| |
Even
though mobile internet users in Asia are growing steadily in number
and the potential for mobile internet growth is high, not many researches
have been conducted on the users of Asian market. This thesis intends
to establish 3G mobile internet UI Guideline based on usability
research of mobile internet wherein 3G mobile internet service in
Korea was analyzed for 6 months through 7 methodologies such as
Survey, Heuristic Evaluation, KLM-GOMS, Usability (lab) Testing,
Diary Description, Video Ethnography. |
| |
|
|
| 9:15-10:00 |
Too
Much Usability? |
| |
|
Ron
Vutpakdi, Landmark Graphics Corporation |
| |
|
Audience: |
People
who are new to usability |
| |
|
Curricula: |
Business
and Organization |
| |
How
do we make usability “usable” for a development community
that is relatively new to usability? Not tailoring the message and
how it is presented can result in the perception of “too much
usability.” Less usability may actually be more. Learn from
our steps and missteps. |
| |
|
|
| 10:30-
12:00 |
Achieving
Experience Equity and Universal Usable Access |
| |
|
Mary Theofanos, National
Cancer Institute
Ginny Redish, Redish
and Associates
|
| |
|
Audience: |
People
who are experienced in usability but new to the topic |
| |
|
Curricula: |
Outside
the Box |
| |
You've
seen the videos; you've even met the people; you've learned how
to do usability testing with people with special needs. You know
that meeting accessibility does not guarantee usability for all.
Let's go beyond that. This session offers both very practical
research-based guidelines from testing with special needs users
and a wide-ranging discussion of innovative solutions to meet
the diversity of individual needs.
|
| |
|
|
| 10:30- 12:00 |
Balancing
Rigor, Adaptation, and Mentoring: Field Study with Customers to
Initiate a Corporate Usability Program
|
| |
|
Laure Kantner, Tec-Ed,
Inc.,
Rebecca Shaufl, Manatron,
Inc.
|
| |
|
Audience: |
People
who are experienced in usability but new to the topic; leaders and
mentors |
| |
|
Curricula: |
Method
and Skills |
| |
A
company that creates software for local governments across the United
States redesigned the user interface navigation and wanted to explore
its usability with existing customers—the company’s
first usability research project. This case-study presentation describes
the use and challenges of field usability testing, the division
of tasks to facilitate mentoring of less-experienced staff, and
how the project helped launch the company’s usability program. |
| |
|
|
| 10:30- 12:00 |
"Going
in Blind Doesn't Help": Cues for Navigation |
| |
|
Sarah J. Swierenga, Universtiy
of Dayton Research Institute
Laura Militello, Universtiy
of Dayton Research Institute
Megan Gorman, Universtiy
of Dayton Research Institute
|
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Accessibility
and Internationalization |
| |
How
do sightless Internet users navigate pages relying solely on audio
cues? Findings from a cognitive task analysis of sighted and sightless
users conducting common Internet tasks highlight the cues and strategies
on which different users groups rely – and the effect of different
user interface components on the user experience. |
| |
|
|
| 10:30- 12:00 |
[Invited
Speaker] The Ubiquitous Network |
| |
|
Chris
Conley |
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Invited
Speaker |
| |
Lost in the rise and fall of the Internet boom, but accessible by
almost any product or service, is the emergence of a ubiquitous
network that is setting the stage for unprecedented capabilities,
services, and value chains. Chris will explore the opportunities
this wireless infrastructure presents for building communities in
new, innovative ways.
|
| |
|
|
| 10:30- 12:00 |
[PANEL]
Building a Usable Organization |
| |
|
|
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Usability Perspectives: Mapping the Usability Universe |
| |
Usability is a team effort, including
developers, managers, marketers, and more. In many organizations,
though, usability is the "new kid on the block," while
these other professions are both established and entrenched. How
do you integrate usability into an organization? How do you sell
the idea that usability can lead to better products? How do you
approach working relationships so that usability really can make
a difference? How do you balance usability with schedules, costs,
technical issues, and all the other real-world constraints?
|
| |
|
|
| 10:15-12:15 |
[Advanced
Topic] Progress Indication and Responsiveness: User Needs,
Design, and Implementation |
| |
|
Jeff Johnson, UI Wizards,
Inc.
Paul McInerney, IBM
Canada, Ltd
|
| |
|
Audience: |
People
experienced in usability and the topic |
| |
|
Curricula: |
Method
and Skills |
| |
This
seminar presents design strategies for achieving UI responsiveness,
including: progress indication, response-time consistency, and the
ability to interrupt actions. The presentation
and discussion will include: importance of responsiveness, real
world examples, UI guidelines and style, platform-specific and platform-independent
issues, architecture, implementation, and software engineering processes.
|
| |
|
|
| 1:30-3:00 |
Usability
of Health Websites: What Have We Learned? |
| |
|
Christine Paulsen, American
Institutes for Research
Kelly Gordon Vaughn,
American Institutes for Research
Kristen Joffreee Leclerc,
American Institutes for Research
Deborah Goff, American
Institutes for Research
|
| |
|
Audience: |
People
who are experienced in usability but new to the topic |
| |
|
Curricula: |
Outside
the Box |
| |
More
and more adults are using the Web to find health information. This
presentation will summarize key findings from several of the authors’
recent health Website usability studies with a focus on lessons
learned, with recommendations for developers of health Websites,
as well as for usability specialists evaluating such sites. |
| |
|
|
| 1:30-3:00 |
Website
Usability Questionnaires |
| |
|
Thomas Tullis, Fidelity
Investments
Jacqueline N. Steson,
Fidelity Investments and Bentley College
|
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Method
and Skills |
| |
Five
questionnaires for assessing the usability of a website were compared
in a study with 123 participants. Each participant evaluated
two websites. All five questionnaires showed significant differences
between the sites. The data were analyzed to determine what the
results would have been at different sample sizes. The effectiveness
of each questionnaire at various sample sizes is presented. |
| |
|
|
| 1:30-3:00 |
[Invited
Speaker] On Context |
| |
|
Malcolm
McCullough |
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Invited
Speaker |
| |
Activity
in context is the heart of interaction design, yet context is seldom
considered enough. Anytime-anyplace computing is not the same
as situated computing. Especially for mobile and embedded
systems, appropriateness to context can surpass technical features
in the success of designs. This talk offers a conceptual overview
of context and place. |
| |
|
|
| 1:30-3:00 |
[PANEL]
Analysis and Design |
| |
|
|
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Usability Perspectives: Mapping the Usability Universe |
| |
Transforming users' needs and expectations
into usable products is a difficult process. Like all creative acts,
it is both art and science. What approach should you use? What tools
can make the job easier? How do you evaluate and refine work in
progress? |
| |
|
|
| 1:30-
3:00 |
How
Standards Could Benefit Your Business |
| |
|
Nigel
Bevan, Serco Usability Services |
| |
|
Audience: |
People
experienced in usability but new to the topic |
| |
|
Curricula: |
Business
and Organization |
| |
Recent
national and international standards for usability and user centered
design provide an authoritative framework for good practice in incorporating
usability in requirements, the development process, acceptance testing
and product selection. The session will explore the benefits of
using the standards in a range of business environments. |
| |
|
|
| 1:15-3:15 |
[Advanced
Topic] Using Sounds and Graphics in Application Interfaces |
| |
|
Alice
Preston |
| |
|
Audience: |
People
experienced in usability and the topic |
| |
|
Curricula: |
Methods
and Skills |
| |
This
seminar will share information between user interface designers
and developers about the neuropsychology of interactive visualization
and auralization; when multiple media are useful (and when they
are not) in mission- or life-critical situations; and the challenges
of adding interactive multimedia to
desktop and web applications. The result will be a set of guidelines
for specifying visualizations and auralizations, plus a resource
list and bibliography. |
| |
|
|
| 3:30-5:00 |
[PANEL]
Building an Online "Community" |
| |
|
Tharon Howard, Clemson
University
Caroline Jarrett, Effortmark
Ltd.
Whitney Quesenbery,
Whitney Interactive Design
Ginny Redish, Redish
& Associates, Inc.
Carol Righi, Righi Interface
Engineering
Chauncey Wilson, WilDesign
Consulting
|
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Outside
the Box |
| |
Over
a decade ago, a group of usability specialists began an experiment
in building an online community known as UTEST. This roundtable
discussion of UTEST’s administration provides a wonderful
case study of a long-term online community and critiques the strategies
used to resolve challenges the community faced. |
| |
|
|
| 3:30-5:00 |
Evaluating the Usability
of Mobile Handheld Devices
|
| |
|
Regis Magyar, Panasonic
Wireless Design
Brian M. Anderson, Panasonic
Wireless Design
Nancy A. Babiarz, Panasonic
Wireless Design
|
| |
|
Audience: |
People
experienced in usability but new to the topic |
| |
|
Curricula: |
Method
and Skills |
| |
Handheld
devices present unique challenges in usability design and evaluation
due to small screen size, miniature keypads, and portability aspects.
This paper will discuss critical form-factor features that require
special consideration in handheld design, and we will describe and
demonstrate novel techniques to evaluate usability of mobile devices. |
| |
|
|
| 3:30-5:00 |
Achieving
Global Competitive Advantage: The Business Benefits of Designing
for Usability |
| |
|
Steve
Jacobs, Information Technology Technical Assistance and Training
Center |
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Accessibility
and Internationalization |
| |
With
the explosive growth of information technology over the past five
years, industry is looking for ways to increase efficiency, competitive
advantage, sales, market share and profitability. They are also
looking to cut costs. Businesses are constantly developing
new and innovative products and services with the hope of achieving
these objectives. Adding functionality that enhances a product's
usability can be very helpful. This presentation reviews the key
business drivers that affect the design of IT targeted for use in
emerging markets. Gaining an in-depth understanding of these business
drivers can help usability professionals position their services
in ways that industry can identify with and cost-justify…
especially in a tight economy. |
| |
|
|
| 3:30-
5:00 |
[Invited
Speaker] The Problem You Are Trying to Solve |
| |
|
Howard
Berkowitz |
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Invited
Speaker |
| |
Building
systems for large organizations, such as hospitals, telephone companies,
and government/military groups, involves enormous turf wars and
miscommunications among technical cultures. Internet and telco people
regard one another with fear and loathing--without realizing they
are often talking about the same concept under different terminology
and operational assumptions. Howard gets different technical
cultures talking to one another. |
| |
|
|
| 3:30-5:00 |
Usability
Imperative Inherent in the Semantic Web |
| |
|
Duane Degler, IPGems
Renee Lewis, Pensare
Group
|
| |
|
Audience: |
People
who are experienced in the field but new to the topic; people interested
in in-depth, specialized, or research topics |
| |
|
Curricula: |
Business
and Organization |
| |
A
tremendous amount of hope - and hype - has been attached to Tim
Berners-Lee’s concept of the Semantic Web, where machine-readable
“meaning” enriches the promise of the web. Increasingly,
technologists are saying that interface design is crucial to its
success. What does that mean? What are the key issues? How can the
usability community play a leading role? |
| |
|
|
| 3:30-4:10 |
[Peer-Reviewed
Paper] Integrating Accessibility into UCD |
| |
|
Kay Lewis, Accessibility
Institute at the University of Texas at Austin
|
| |
|
Audience: |
All |
| |
|
Curricula: |
Papers |
| |
Accessibility
specialists present a convincing argument for why accessible computer
technology is important; however, a process for incorporating accessibility
throughout development has not been described. This study examines
the development of our Web site as we integrated accessibility into
a user-centered design process. |
| |
|
|
| 4:15-5:00 |
[Peer
Reviewed Paper] Interactive Design Offline |
| |
|
Donna P. Tedesco, Fidelity
Investments
Ann Marie Chadwick-Dias,
Fidelity Investments
Tom Tullis, Fidelity
Investments
|
| |
|
Audience: |
Anyone |
| |
|
Curricula: |
Papers |
| |
A
method was developed that elicits users' feedback on an interface
by presenting them with a toolbox of magnetic components (representing
potential content for the interface) and having them “build”
a design physically on a whiteboard. This method allows users to
choose preferred content and arrange it in a way that matches their
cognitive models and personal preferences. |
| |
|
|