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Workshop
3 :
Ensuring the Usability of Voting Systems |
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Whitney Quesenbery, Whitney
Interactive Design
Josephine Scott, Compuware
Corporation
Louise Ferguson, Digital
Habitats
Bill Killam, User-Centered
Design
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Audience: |
Anyone |
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Curriculum: |
Outside
the Box |
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Monday,
8:30 5:30 |
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This
workshop will look at the social, civic and methodology issues in ensuring
the usability of voting systems and new voting concepts currently being
trialed. The goal of this workshop is to bring together practitioners,
officials and researchers from around the world to look at the issue of
e-voting/e-participation through the lens of usability and user-centered
design.
WORKSHOP
DESCRIPTION
It is
easy to push usability out of the picture in discussions of voting technologies.
It is done all the time.
- One way is by focusing
on the isolated act of marking the ballot. “After all, how hard is it
to pick a candidate from a list? Most people manage it just fine.” is
a typical comment. In this context, the large problems of designing
the voting system and technology overwhelm the details of the core interaction.
- Another is to suggest
that computer or political systems issues are more important, saying
things like “If we can't trust the machines, there is no point in discussing
any other aspect of the problem.”
We
take a different view. It is only by considering usability (in the “big
U” sense of looking at the entire context and user experience), and by
following a user-centered design process that we will successfully make
the transition to electronic voting technologies. Because those technologies
are coming, we can either stand like Luddites against the “machines” or
we can be part of the process of integrating those new technologies into
voting systems.
The
question we ask is a broad one:
What
does it take to design a voting system that is not only usable, but might
help meet larger goals of encouraging greater participation in the democratic
process.?
Technology
is neither inherently good nor bad, but if the human process is not considered
in designing the use of that technology, the results will be flawed, unusable,
and possibly untrustworthy. Our goal in this workshop is to explore what
it takes to change this scenario into one with a successful outcome, though
the use of our usability and user-centered design skills.
ISO13407
suggests that the first step in a human-centered design process is to
identify the need for such a process. This workshop (and the other activities
of the Voting and Usability Project) are part of this step.
Voting
Context
The
second step in a human-centered design process is to understand the context
of use. In an election, this context is large, even for a single voter,
but the system also includes elections officials, party representatives,
maintenance and operations staff, politicians and the poll workers.
Voters:
For voters, the context includes the entire process, from voter registration,
to learning about the election and the candidates, to deciding how and
where (or whether) to cast their vote, to any travel to the polling place
(or receipt of remote material), to the actual casting of the ballot.
It also includes how they learn about election results. Even if we simply
focus on the materials created for the election, this is not a single
problem. These materials include all printed (or electronic) material
distributed to inform them of the election, notification of their polling
methods or locations, signage at a central polling place, instructional
materials, dissemination of results
The
Design for Democracy project in Chicago included a wide range of materials
in their work and were able to propose some significantly improved designs.
Our questions about voters include:
- Can we create a model
to describe the complete voting experience?
- What research has already
been done (in any field) that informs this model?
- What are the primary usability
needs within this model?
Usability
Methods
The
usability toolkit is a large one, with methods that range from direct
observation to gathering information from secondary sources. As we look
at the model of the voting experience, we believe that some methods are
more appropriate than others.
- What are the best practices
in selecting methods at various points in the design process, and for
different aspects of the voting experience?
- What is the best approach
to creating system performance measures for electronic or innovative
voting methods? (If NIST has published standards for measurement, we
will use them as the basis for discussion)
- How do we create guidelines
for usability exploration or evaluation that will help us not only test
existing voting technologies, but create a framework for future innovations?
Ethics
and Process
This
is a focused area of interest. Many of the people working in the field
have worked at some time for a vendor, or another party that creates the
potential for conflicts of interest. In fact, one the researchers at Johns
Hopkins who participated in a negative report on one vendor's solution
was attacked for his connections to the industry.
- What are appropriate ethical
guidelines for people working in this field?
- Are they higher than in
any other usability work, specific to the industry, or will general
ethical guidelines be enough to provide guidance.
- Are there special guidelines
needed for working with participants in usability evaluations? Is it
possible to conduct usability research during a “live” election?
PARTICIPANT
SELECTION CRITERIA
Our
goal is to gather together practitioners, officials and researchers working
on issues surrounding the usability or context of use of voting systems.
We will ask for position papers describing their current work, background
in the field or interest in participating.
In the
event that more than 20 people express an interest in participation, we
will make our selection based on the following criteria:
- The uniqueness of their
contribution to the workshop, or whether they represent a point of view
not found in other participants
- Their ability to provide
breadth or depth of experience
- The likelihood that they
will be able to make use of the results of this workshop in their own
work
Applying
to Participate in This Workshop
A workshop
is a closed session. Admission to a workshop requires an approved position
paper from you addressing the issues suggested by the coordinator(s).
Click
here for a template for your position paper
Please
send your position paper (which should be roughly 1 to 3 pages) to Whitney
Quesenbery, whitneyq@wqusability.com.
.
- Position papers received
by March 24 will be accepted or rejected by March
31, in time for you to register before the early registration deadline
on April 2.
- Position papers received
by May 5 will be accepted or rejected by May 12, in
time for the May 14 registration discount.
- Papers received after
May 12 will be evaluated at the facilitator's discretion.
- If you want to register
early for UPA and have not completed your position paper by these deadlines,
you may register for the rest of the conference and add the workshop
fee later.
Position
Papers should include:
- A brief description of
your background in the design and usability of voting systems
- A description of your
current work or interest in the field
- A list and comments on
any issues you think are particularly important for this workshop, especially
on our understanding of the entire context of voting, usability methods
for researching or testing voting systems and ethical considerations.
Position
papers and background materials will be posted on the workshop web site
at:
http://www.usabilityprofessionals.org/upa_projects/voting_and_usability/voting_workshop2004.html
PRE-WORKSHOP
PARTICIPANT ACTIVITIES
Before
the workshop, participants will be able to join in an online discussion
group (already active), read reports, standards and other resources on
the web site and read each other's position papers.
PRE-WORKSHOP
FACILITATION ACTIVITIES
Before
the workshop, the facilitators will gather background material on existing
projects, including as many pictures of actual system interfaces as possible,
and make them available for review.
Who
should participate
We encourage
participation by people with a broad range of interests and professional
or academic backgrounds. These might include:
- Usability professionals
with experience in testing similar products, including difficult populations
such as the elderly, computer novices, low-literacy populations and
those with disabilities
- Voting advocates for people
with disabilities
- People who have worked
as election monitors or in other related positions
- Voting system designers
or those currently working on systems
- Social scientists with
an interest in e-government and e-participation issues
- Information designers
with experience in public information and wayfinding
- And anyone with experience
in other fields that can help inform work on the usability of voting
systems.
POST-CONFERENCE
DISSEMINATION OF RESULTS
Our
goal in organizing this workshop is to provide participants with an opportunity
to meet others in this small and scattered field. We plan three means
of disseminating results:
- An article in the UPA
Voice to report, at an overview level, to the general UPA membership
- A substantive posting
on the Voting and Usability section of the UPA web site, to make this
material available to the rest of the voting/e-participation/e-government
community. This will include not only the output of the workshop, but
also position papers from the participants (they will have an opportunity
to edit them after the workshop if desired).
- A white paper offering
guidance to usability professionals on testing methods, ethical standards
and special issues in understanding the context of voting systems and
elections, if they choose to work this field
POST-CONFERENCE
ACTIVITIES
We see
this event as part of an ongoing, world-wide conversation about the design
of voting systems, the conduct of elections and the role of new technologies
in elections. We expect to see this discussion continue in the egroup
that we have already set up, and that the work we have done will be presented
at other forums.
We
also hope for two other post-workshop goals:
- That this workshop will
provide people working in the field with the opportunity to meet. We
started the e-group to meet a need that we heard from almost everyone
– to find ways to connect with others.
- That we will be able to
broaden the discussion of innovations in voting to include a consideration
of both the usability of the voting system and the entire context of
use from a human perspective.
FACILITATORS
Whitney Quesenbery
Whitney
Quesenbery is the director of the UPA Voting and Usability Project, a
role she took on when she was elected just days after the 2000 US Presidential
election. Since then, she has presented many times on the topic at Georgia
Tech Research Institute, SOLUTIONS Conference, and several local UPA and
STC Chapters. She is on the Advisory Board for a Federal Elections Commission
project to create usability guidelines, and was a speaker at the NIST
symposium on Building Trust and Confidence in Voting Systems in 2003.
In her
‘civilian' life, Whitney Quesenbery is a user interface designer, design
process consultant, and highly regarded speaker. She is an expert in developing
new concepts that achieve the goal of meeting business, user, and
technology needs. She has extensive user interface design experience
and has produced award winning multimedia products, user interfaces, web
sites, and software applications.
She
is the owner and principal consultant for Whitney Interactive Design,
LLC ( www.WQusability.com )
where she continues the work begun during her dozen years at Cognetics
Corporation. Whitney's projects ranged from online financial news retrieval
to hospital management software, web applications, and corporate information
tools for companies such as the TriZetto Group, Open University, Armstrong,
Novartis, Deloitte Consulting, Dow Jones, McGraw-Hill, Siemens, Hewlett-Packard,
and Eli Lilly.
Whitney
has worked with many companies to implement a user-centered design process.
She was one of the key developers of LUCID, the Logical User-Centered
Interaction Design framework, which provides a basis for developing specific
methodologies for usability.
Josephine Scott
Before
she advocated for users, Josephine Scott advocated for voters. She spent
nearly 15 years with the Michigan Department of State's Bureau of Elections
administering elections. In addition to understanding and administering
state and federal election law, she advised local election officials on
election conduct, training, and ballot design. She helped to test new
systems (to be certain they met legal requirements) and wrote ballot instructions.
The highlight of her election career was administering the 1996 Electoral
College.
Josephine
Scott is a Usability Specialist with Compuware Corporation. She applies
user-centered design principles for Vantage (tm), a suite of systems performance
monitoring tools, making the most complex domain more intuitive for even
the most technical users (as well as those who are not!) She has also
made contributions to Ford Motor Company's Web sites and software through
the Ford IT Usability Services lab. Before that, she worked to make purchasing
books, music and DVD/videos online more intuitive and accessible at the
number three online bookstore, Borders.com.
Louise Ferguson
Louise
Ferguson has recently joined the UPA Voting and Usability Project. She
has been studying and writing about electronic democracy in Europe since
1999, becoming interested in voting usability at the time of the 2000
US Presidential election. She recently launched an international discussion
list on behalf of UPA, dedicated to the usability, accessibility and security
of voting systems, has spoken about the topic at the UK Oxford Internet
Institute and is currently driving efforts to encourage exchange of expertise
on this topic internationally.
Louise
is the owner and principal consultant of Digital Habitats, where she pursues
user research projects with a range of public sector authorities. In addition
to conducting postgraduate ethnographic research into technology use in
clinical practice in the UK public healthcare system, she has carried
out ethnographic fieldwork studying technology use in both central and
local government, and formative usability research for BP, Sapient and
the UK Department of Work and Pensions, among others. Louise is a Research
Associatewith UK workplace think tank The Work Foundation and a co-author
of its 2003 research report, ‘Getting By, Not Getting On: Technology in
UK Workplaces'.
She
has spoken about technology on BBC radio, and about usability at the University
of Glasgow, AIGA Experience Design London and UPA's UK chapter. She writes
about usability and technology for publications including eGov Monitor
and Usability News, whilst also informally advising civic society organizations
on user-related issues. In a voluntary capacity, Louise is working with
bodies such as the
UK
Electoral Commission and the All-Party Parliamentary Group on E-Democracy
to promote an informed approach to e-democracy. Louise recently joined
the Council of the UK chapter of UPA, and has launched a chapter electronic
newsletter.
Bill Killam
Mr.
Killam is the President and Principle Human Factors Engineer at User-Centered
Design, Inc. He is board certified in Human Factors Engineering by the
Board of Certification in Professional Ergonomics and has been providing
Human Factors Engineering, user-centered design, and usability services
for over 23 years. He has degrees in both engineering and psychology and
has provided design and testing service to multiple Government and commercial
clients including the US Army, the FBI, CDC, NCI, IBM, TRW, GTE, Lockheed
Martin,. GEICO, and The MITRE Corporation. He is an active member of the
human factors engineering and usability testing community at both the
national and local level and has been the on the executive council of
the Potomac Chapter of the Human Factors and Ergonomics Society, the DC
Chapter of the Usability Professionals Association, and the DC Chapter
of the Association of Computing Machinery s Special Interest Group on
Human Computer Interaction (ACM SIGCHI). He was a member of the Special
Editorial Board for Human Sciences for the British publication Interacting
with Computers and has had his design work highlighted as a case study
in Interaction Design: Beyond Human Computer Interaction, a recently published
textbook from Wiley Press. In addition to his consulting practice, he
teaches Human Factors Engineering at both the University of Maryland and
George Mason University.
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